Every Necromundan Chaos Cult is led by a Demogogue - that forceful and charismatic (or possibly underhand and scheming) personality that persuades, coerces or tricks people into following them. The Benevolent Brothers are no different, being led by the monk-like Jakob, brother to Wilhelm the witch.
Jakob walks the mutie slums barefoot, dispensing food to the hungry and blessings to those with bruised souls. The Cult of the Benevolent Brothers supports the oppressed mutie population, and in turn muties offer the Brothers their loyalty, their ferocity and their lives in pursuit of mutant rights.
I built Jakob many months ago from a selection of parts which resulted in a pretty unusual figure with a look of a holy man. I knew that in game terms I wanted him to carry a grenade launcher, but I didn't want to ruin the simple look of the figure, so I decided to give Jakob a servant (Wretch) to carry his equipment for him (possibly there is some irony that a cult leader dedicated to mutant rights is happy to have a slave-like figure attending him).
Both Jakob and Wretch got the same colour treatment as the rest of the cult to date. I like the dull greys, blacks and browns with the splash of cult pink. I added a little chaotic symbol to Jakob's sacred parchment to reinforce their allegiances.
Jakob is made from the upper torso of a Gorkamorka mutie Seeker, mated with the lower body of an Empire flagellant (the same model that donated the head of my House Morlaque leader). I shaped the flagellant's funny little icon box a little and added some buttons and a mouthpiece on a cable - hopefully this evokes some kind of amplifier / loud-hailer system to aid with him preaching.
Jakob also received a ubiquitous scanner doo-dad from the RTB01 plastic space marine kit (my favourite piece from that kit) and a sword sourced from an Eldar Shining Spear Exarch of all things.
Wretch also underwent a little bit of surgery. The original model is the ork grot assistant 'carrying a bolter'. The 'bolter' is a generic enough gun that it should be able to represent a grenade launcher for Jakob. The grot was originally wearing what might have been intended to be chainmail, but looked more like a net. I didn't want my cult servant to be wearing a net, so I added a layer of greenstuff to turn it into a ragged tunic. My other modification was to remove the characteristic pointed grot ear and replace it with some more befitting a mutie. I think the new ear has really changed the character of the figure, making him more like a hunched old man than an orky helper.
With the campaign due to start in less than 3 weeks time, I still need to add another four cult members. Happily, three of them are just awaiting basing and varnish, but my final cult member still needs to be built and painted!
Both conversions are wonderful. Jakob looks as charming (is that a word we can apply to him?) as imaginable, really cool.
ReplyDeleteThanks Suber! I really like the contrast between Jakob's ugly appearance yet peaceful monkish pose.
DeleteThese turned out fantastic man!
ReplyDeleteCheers Tom! Let's hope they can successfully spread the word in the Underhive.
DeleteThe description of the build process was really interesting to me Jon. Is that guitar wire your using for the cable? I use that shit all the time, but I don't think I could get that sharp a bend in it without it kinking. Good work if you did.
ReplyDeleteI don't recall ever seeing that bolter grot mini before. And yeah, removing the ears really did make a noticeable difference to it.
A big thumbs up mate :)
I like reading about builds too - in some cases it's more interesting than the painting or background.
DeleteThe wire isn't guitar wire, but is 'wrapped wire' from Zinge Industries. I suspect it's a core of soldering wire with thin copper wrapped around it. Irrespective, it's the best product I've found for cables (https://www.zinge.co.uk/collections/poseable-wrapped-wire).
The bolter grot isn't that common, but he's a lovely little figure!
Lovely work! That ex grot is a great little figure.
ReplyDeleteThanks! I do like working on little accessory / companion figures. Something about them really appeals to me!
DeleteThat guy is perfect because the model says everything you need to know, commanding and preaching pose, weird and menacing, even without his crew you know he's the leader of a group of bad mutants in some sick environment.
ReplyDeleteThanks Asslessman! That sums him up nicely - I'm really pleased he exudes the correct facets of his character, without having to resort to hanging a description on him.
DeleteBeautiful work, so characterful!
ReplyDeleteThanks Stephen, glad you like them!
DeleteBoth are so cool. Love that you used that old grot too - a fun sculpt.
ReplyDeleteThanks Dai! I really like making little companion figures.
DeleteQuite good! I originally was expecting something a bit more... flashy for the cult leader, but this figure is far more in keeping with the concept you have developed and the color scheme.
ReplyDeleteAnd it gives you ample scope to produce a senior version of him riding around in a cult limo and wearing imported furs ;)
I'm not sure that flashy is a good idea for a secretive Necromundan cult ;)
DeleteI like the idea of a cult leader being transported- a palanquin would be fun!
Great conversions. Excellent :)
ReplyDeleteThanks Kym!
DeleteUsing a 'sickly' yellow hue for the eyes is a truly spot on choice. It works on so many levels.
ReplyDeleteI've painted a couple of the cultists with normal eyes, but I really fo like the nasty yellow ones!
DeleteYour respinning of figures in this this kinda project is marvellous. It's a complete reinvention ƒrom the original pieces of lead.
ReplyDeleteThanks Curis! It's a bit of a layering exercise - background, modifications and paintjobs all help to bring the finished figures into the right context :)
DeleteGreat additions to the cult. I really like the repurposed grot. I have a bunch of newer plastic cultists lying around. I should play with them.
ReplyDeleteThanks Sean :).
DeleteYou really should play with those plastic cultists, they're great!