I'm really enjoying revisiting my Bratts and have added another pair to the group. This time round it's a flamboyant dual-pistol wielder and and a Bratt who's spent his pocket money on high-powered weaponry rather than his hairdo!
Monday 25 June 2018
Tuesday 12 June 2018
When I started this blog, I was in the throes of painting up a Bratt gang for Confrontation. In fact the de facto leader, the Magpie Dandy, is featured in the blog's title banner. The Sutter Dukes featured in the Ferrograd Confrontation game we played at BOYL 2014 (where all the maths was calculated by the amazing mind of antipixi), but since then have languished a little neglected in their spire-shag pads.
Tuesday 5 June 2018
There's something innately cool about cowboys. Perhaps it's the swagger or the lawless lifestyle. Perhaps it's the cool hats and low-slung six-shooters. Possibly it's the jangling guitars and tolling bells accompanying the tumbleweed. Or it could be the high octane jail breaks and train robberies.
Needless to say, when Osprey published their Dracula's America ruleset last year, it got lots of folks I know pretty excited. After all, what could be cooler than cowboys plus vampires.
Cowboys plus vampires IN SPACE of course!
It is not a huge leap to transpose the whole game of Dracula's America into a science fiction setting. After all there's precedence for space cowboys - just look at Firefly, 2000AD's Lawless series and, er, Bravestarr. Not to mention that Rogue Trader has a bit of a frontier tinge and Necromunda was pretty much the Wild West too.
So you have a nice, intuitive, fast and simple set of rules, with a variety of factions available. You have a bunch of people who would like to make some space cowboys and would like to yell 'Varmint!' across a table at each other.
Dracula's America in Space (DAiS) was born.