At first glance it might seem odd that the settlement of Hyam's Landing was ever founded. It occupies a dusty patch of plain that is remote from any major starport or what passes for a city on backwater fringe worlds. Water is hard to come by and the gases in the local atmosphere begin to corrode any structure almost as soon as it is constructed. But Hyam's Landing is ideally placed as a staging post for the long trading caravans that wend their way deeper into the interior. Prospectors and miners from the adjacent lowhills come to town with their finds and to spend their cash. And in spite of the presence of a foreboding Imperial Blockhouse and its garrison, the facilities offered by the discrete starport are attractive to off-world traders looking to keep a low profile.
Thursday, 24 February 2022
Sunday, 13 February 2022
The Iron Fist - Block House #5
Illustrations of Imperial architecture are pretty rare in the Rogue Trader rulebook. Yes, there's the fantastic spread of Helsreach illustrations as well as the Emporer's Palace, but for the rest of the book we only see glimpes of background shapes, walls, ruins or ductwork.
I was delighted to see Tony Ackland's brilliant unpublished* Rogue Trader townscape when he put it up on Facebook a little while ago. The image shows a backwater frontier town complete with rickety shacks, landing pad and an imposing block house festooned with gibbet, observation cameras and spikes.
*correct me if I'm wrong.
| Illustration by Tony Ackland. |
Wednesday, 2 February 2022
You Can Buy Anything IF You Can Find It - The Bazaar
If the first part of a project involved some vendors and goods to sell, then the second part of the project needed to be a location for them to do some selling. It's not the fantastic Necromunda market (although I will get round to doing that at some point). It's another creation build for me by Graham at Grimsforge - a bazaar with some little commercial units for my vendors to occupy.
Vendors and Their Wares
If you've read this blog for a while, you're probably aware that I like a nice sci-fi civilian model. It's been a little while since I last painted any, but over the last couple of weeks I've been working on a project to paint up some nice new bits of scenery and set dressing. The first part of this project is a trio of vendors and their goods. I settled on a carpet seller, a tech merchant and a general food seller based on the models I had to hand.
| L-R: Astropolis, Crooked Dice (Colony 87), Crooked Dice (Colony 87) |
Tuesday, 18 January 2022
Sheds, Outhouses and Shacks
Before Christmas I asked Graham at Grimsforge to work on another couple of projects for me to round out the variety of buildings in my fringe-world setting. Along with some bigger pieces (more on those at a future date), I wanted a selection of smaller sheds and shacks that I could use as scatter or butt up against a larger structure to change its footprint.
| Grouped together the sheds make a nice little homestead. |
Thursday, 23 December 2021
The Crew's All Aboard Cap'n - Final Squat Pirates
I'm bookending my hobby output quite nicely by finishing off the year with the last 3 squat pirates from the crew that I started in January. I'm really pleased to have got this iconic set of 10 squat pirate sculpts painted with a couple of additions (a squat adventurer, the dwarf pirate and of course the big ugly ogryn). I do have some transport planned for the crew, but for now they'll just have to put their boots on the ground!
The last 3 additions are a nice selection. There's a Time Bandit-esque squat in retro pilot gear, a classicly styled crewman with headscarf and eye-patch, and the frankly maxed out fella with the braided beard, hook and horned hat.