I'm always on the lookout for new scatter elements to add to my terrain collection. I recently painted up a dozen items or so in preparation for the Five Parsecs From Home weekend. No hero pieces here, but it's all useful nice stuff!
I'm always on the lookout for new scatter elements to add to my terrain collection. I recently painted up a dozen items or so in preparation for the Five Parsecs From Home weekend. No hero pieces here, but it's all useful nice stuff!
You may not have heard of it, but the Flight of the 'Tomorrow's World', is considered a modern sci-fi classic. Running for just a single pilot series of seven episodes between 1995-1996, 'Tomorrow's World' was a visually exciting and entertaining show. Sadly the show ran into difficulties when trying to commission a second series - networks felt that some elements were too adult for broad appeal, and the high cost of special effects made it a costly proposition. It was cancelled after just the pilot series.
Synopsis: A crew of misfits, aliens and robots led by dashing human rogue Rico 'AAA' DuBois and mystic empath Yan Tibbault journey through fringe space in search of wealth, fame and answers to mysteries they encounter.
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| The crew of the Tomorrow's World |
Set in the fringe space system of Golgotha, the series is full of exotic alien locations. Packed with high-energy action and a lot of laughs, Flight of the 'Tomorrow's World' was short-lived, but has become a science fiction TV classic! Rumours abound that a reboot is in the making - watch this space!
It was inevitable that after painting the four Confrontation psyker models I would want to add to the group. After all, four figures isn't a playable gang. ten or so certainly is. I've got a few WIP models that I will use to round out the gang, but I decided to focus on a leader first of all.
Technically this post is made up of a couple of spin-off projects from a spin-off project. I painted up the unreleased space slann to bulk up my Five Parsecs from Home crew into a Stargrave crew. Then the Colony 87 figure and terrain pieces just followed suit!
| The rag-tag crew of the battered merchant cruiser Psephonie. |
The final(ish) chapter of this Five Parsecs from Home crew is the leader. I had originally intended the leader to be an Inquisitor, but I pulled out one of the brilliant Marauder Confrontation psykers and couldn't lose the thought of having a faintly ludicrous big-headed leader with a flamboyant fur-trimmed cloak!
Every crew should have a militaristic heavy. You know, they might be the silent hard-as-nails mercenary with loads of gear from a crack commando unit, or the over-confident arrogant muscle-head with an over-fondness for loud ballistic weapons. Someone who can bring some decent firepower to the party if it all starts to get a bit tasty!
*Asslessman maintains that these have no power source so must result in him walking like he's wearing ski boots.