In my last blogpost I mentioned that I often create some very rough proofs of concept for conversions to help me decide what components I want to use. This is a very simple process, primarily using images from old catalogues (try Stuff of Legends for catalogue images) and roughly manipulating them in MS Paint before I start any cutting, or in some cases, before I've bought the models I intend to convert.
To illustrate how the process works, below are some rough concepts for my Adeptus Arbites captain.
You can see that I was experimenting with a number of different looks using components from a variety of different figures (in this case I think it was Imperial Psykers, Arbites and Space Marines. I decided that the bare-headed #3 was the direction I wanted to go, which resulted in a pretty intimidating hard-as-nails captain:
|You can see I altered his equipment for in-game functionality on the final model.|
|My Venator sniper from the previous post. I used an image of the Skitarii from the GW website and simply changed it to monochrome to help with the mock-up image.|
In many cases the final model is pretty close to the mock-up image, as is the case with the chaos cultist and Eldar scout below:
Sometimes I also draw on some detail that I plan to sculpt, like this Tech Priest.
The Tech Priest is a good example of taking care with scale. I had planned to give him the Forgeworld axe which I bought from a bitz seller, only to discover when it arrived that it was more than twice the size I anticipated!
The process is also useful to plan out units like these beastmen. I concepted up eight figure but only got round to making six of them, but I know I've got a couple of spare ideas ready to go if I want to add more to the unit.
Hopefully this gives a good insight into how I plan some of my conversions and might be a useful approach to try if you're doing similar.