The rules for creating and using a gang in the tournament pack followed a well-established model, commonly used in Blood Bowl tournaments. We were allowed an elevated credit limit (1,250 creds) and a package of skills and stat increases that we could scatter amongst our fighters. We were also able to access trading post weapons, hired guns and hangers on. As a resurrection format event, the gang reset after each game, so there were no advancements or lasting injuries.
I sent these images into the events team to help rubber stamp use of the figures |
I used the Van Saar list from the Gangs of Legend pdf:
Leader -boltgun, laspistol, trick shot
Champion - heavy stubber, stub gun, +1 ballistic skill, trick shot
Champion - plasma gun, laspistol, fast shot
Specialist - grenade launcher, laspistol, +1 ballistic skill, munitioneer
Ganger - boltgun, laspistol
Ganger - lasgun
Ganger - lasgun
Ganger - lasgun
Ganger - plasma pistol, axe, stub gun
Juve - 2 stub guns, club, sprint
The list was designed around my preferred shooty type of gang, with a couple of combat fighters just in case!