Friday, 29 December 2017

The Traditional End of Year Hobby Review

I started this blog over 4 years ago as a repository for all my hobby output. I really enjoy the feedback from all the folks who read the blog, and I find it really useful to look back at my output at the end of each year.

Best place to start is what I thought I'd be doing at the end of 2016:


How did I do? I certainly had plenty of fun games, and I had a good year of modelling and painting. As is to be expected though, some of the plans fell through (I only painted one figure for the nobilist warband and I didn't paint any Melniboneans or Genestealer hybrids), while others were pretty successful (I painted some RT adventurers, went to BOYL17 and made stacks of terrain).

Gaming in 2017
At the start of 2017, my gaming group continued with our Ash Wastes campaign, where dirt bikes and desert buggies clashed with dino-riders and huge clanking vehicles.




Wednesday, 20 December 2017

More-laques - Building the Necromunda Gang

Morlaque gangers look for loot in a warehouse zone.

Work continues on my new / old Necromunda gang - the middle-class House Morlaque. The two latest additions are another pair of gangers - Graber and Lapp.

Wednesday, 13 December 2017

Choose Your Own Adventurers #16: Judda, Space Eunuch

Sometimes models take on a life of their own. They become personalities through the games they're used in and the experiences they have. Add the character of the sculpt into the mix, and you end up with a firm favourite.

"No, Mister Fisk will NOT see you now!"

Judda was painted over a year ago, but I am choosing to use him as the next instalment of Choose Your Own Adventurers because I didn't blog about him at the time, and also he has become (through his highs and lows), one of my favourite characters.

Tuesday, 5 December 2017

The Rise of House Morlaque - a New Necromunda / Old Confrontation Gang

Hive gangs battle it out for supremacy.

The release of the new incarnation of Necromunda has got me all excited. Not least because the background in the rulebook feels like a director's cut of all of the great content from Confrontation, married with that of mid-1990s Necromunda. There are great swathes of text from the Confrontation-era White Dwarfs lovingly reproduced and spliced with later canon. We now see again that Necromunda is a planet, with different locations and shifting political power, rather than the trials of a few gangs within a single hive spire.

I confess too, that I'm pretty pleased with the rules tweaks which have taken away some of the tiresome elements from the mid-1990s incarnation, and added in modern gaming approaches.

I'm not the only one who's excited about the new game. My gaming group is due to start a new Necromunda campaign in the New Year - we already have nearly 20 folks signed up, which demonstrates quite how excited people are. In preparation for the new campaign, I've made a start on a new gang. I say new gang, but typically it's an old gang - this time I'm working on the Hunter gang from Confrontation.

If you're not familiar with the Hunters, they were a set of 4 models from Citadel's short-lived Hive Gangs release which was designed to support the Confrontation rules.