One of the elements that I really enjoy about an extended Necromunda campaign is the progression of your fighters. In the campaign I've been playing in for the last few months, my Tech gang, the Data Kings have gained some really useful fighters - Osbourne who can snipe almost anyone with his plasma cannon. Fischer who's a deadeye with his hot-shot lasgun. Of course Sinclair has a strength-sapping injury, and Celerity has a badly damaged hand, but that's all part of the fun.
My Leader, Max Data, hasn't had too many progressions, but I have invested in some rather tasty gear. He now walks the underhive equipped with a las-plas combi weapon, energy shield, mesh armour, laspistol and a las projector. All this necessitated a new model to accurately represent Max Data and his gear.
New Max got the same metal/white/black colour scheme as the rest of his gang, with the requisite orange and blue spot colours.
The figure is a composite of a wide selection of parts:
- Torso: Colonel Schaeffer
- Head: Rogue Trader Space Marine
- Right arm: Rogue Trader Imperial Guard
- Shield: Forgeworld Secutarii Hoplite
- Gun: Necromunda Van Saar upgrade pack
- Bionic leg: Forgeworld Space Marine upgrades pack
- Backpack: Forgeworld Mechanicum Tech Thrall
- Scanner: RTB01 plastic Space Marines
- Flexible cabling from Zinge Industries
I also added a little greenstuff to tie all the components together, and sculpt the tech rune on the energy shield.
I chose all the components to fit in with the chunky industrial-looking tech that the original Tech gangers sport - using the plastic Van Saar energy shield for example, just didn't match aesthetically.
Max has already participated in the last couple of games of the campaign, and will be leading the Data Kings' final foray in our planned multi-player finale this week.
|The mutie ambush unwittingly walks into a hail of plasma fire.