I spent a happy day at Warhammer World earlier this week with my friend Graham, reacquainting myself with the Necromunda rules (and at the same time trying to inexpertly teach them to Graham). In the build up to the day, we'd each agreed to use the games as motivation to paint some new figures. I painted up 5 Adeptus Arbites to escort my Inquisitor, Hennel Dirske, and his henchmen. Graham painted some new genestealer cultists to oppose them.
Inquisitor Dirske's Force
Inquisitor Dirske and his escort |
Beast Trooper Braxt - autogun, knife
Felix Catal - shuriken pistol, hand flamer
Arbite Sergeant Raul - bolt pistol, power maul, carapace armour
Arbite Stevin - bolter, bolt pistol
Arbite Palframan - shotgun, bolt pistol
Arbite Hinde - shotgun, bolt pistol
Arbite Iasa - grenade launcher bolt pistol
Brotherhood of the Church of Evolution
The insidious Brotherhood of the Church of Evolution |
Purestrain genestealer
Neophyte Rubin - heavy stubber, stub gun
Hybrid Grelsin - autogun, claw
Hybrid Saarl - autopistol, claw, knife
Brood Brother Ryk - lasgun
Brood Brother Jem - lasgun
Brood Brother Micah - lasgun
Brood Brother Morlon - lasgun
Brood Brother Phyl - lasgun
Brood Brother Arn - lasgun
Brood Brother Rab - plasma gun
We ended up playing 3 scenarios from the Necromunda rulebook.
Game 1 - Gang Fight
Several months of covert investigation have indicated that the Brotherhood of the Church of Evolution may not be quite as they seem. Inquisitor Dirske has requisitioned a small escort of Adeptus Arbites to make a show of force and attempt to reveal the Brotherhood for what they truly are. Warily entering the Brotherhood's territory, Dirske spots familiar symbols - a four-armed creature; a viscious fanged alien eating it's own tail. Catal sings out ahead, "Look, movement!". Glancing into the gloom, Dirske spots the hunched figure scuttling away, a claw mounted high on it's shoulder.
Inquisitor Dirske's forces make a good inroad into the underhive, sending some Arbites to high vantage points, while pushing forward in force at ground level.
Graham deploys his cult |
The cult mass at the edge of the combat zone - Brood Brothers are strengthened by twisted genestealer hybrids. |
Dirske and his bodyguard move cautiously down one flank. |
Arbites command a high vantage point. |
Arbite Stevin is unable to steady his aim, and his bolt pistol round flies wide. The purestrain makes no such mistake and shreds through the flimsy carapace armour. |
Game 2 - Rescue
The presence of a genestealer cult has been proven. Is it yet too soon to seek Imperial support? How deep has the infection spread? Several days later, Inquisitor Dirske hears that the Brotherhood has not been idle in the intervening period. They have snatched a high-ranking Imperial official. Dirske's informant states that the official has been temporarily left in a lightly guarded location - this might be the last chance to rescue him before the cult enact their plan.
Planetary Defence Force Commander Heinmar |
Dirske and the Arbites infiltrate the underhive. The glow globes are dimmed, and the sentries barely alert. |
The Arbites manage to free the captured PDF Commander. Dirske and his team are fully half-way to safety before the Brood Brothers raise the alarm.
Magus Bal-Ondar and his bodyguard respond to the frantic panic and gunfire. A well-placed plasma shot knocks down Dirske and his companions. |
A second group of cultists enter the fray, blocking off the escape route. |
While from behind, a slathering purestrain picks up the scent of prey. |
The purestrain closes, but is downed by an autogun shot from Beast Trooper Braxt. |
Massed lasgun fire is sufficient to take out the Commander and his lone surviving Arbite escort. |
Game 3 - Scavangers
Dirske and his surviving companions ran headlong into the maze of a manufactorum area. The true strength of the cult was revealed - as they fled the failed rescue attempt, it was apparent that massed hordes were readying to overthrow the planetary government. Already Dirske was receiving reports of large-scale fighting, and destruction of transmitting stations. In desperation, Dirske realised that he needed to find a low-frequency transmittor and booster, in order to get a message off-world. An Imperial surplus store was only a few miles away - that would be the best chance of obtaining the equipment...if only he could get there first.
In the final game, Graham and I swapped forces. We placed three loot counters on the board, with the winner needing to remove them to their table edge. Speed and access proved decisive - we were each able to snatch a counter early on, but the third counter was on a high building, which Dirske and his Arbites had no obvious route to, whereas the Brood Brothers were able to walk in and walk out, virtually unopposed. In a vain attempt to claim the vital transmittor unit, Dirske and his Arbites recklessly ran down a narrow alley. The massed Brood Brothers fired down on them from the rooftops, like shooting fish in a barrel. Magus Bal-Ondar added to the confusion by siezing control of Arbite Hinde's mind. The willing puppet simply turned on the spot and executed Arbite Sergeant Raul at point blank range.
Felix Catal had run, dragging Dirske's body behind him. The sanctuary of the Arbite Courthouse was temporary - the planet was lost. The cult was unstoppable.
I love the mini-campaign concept, in 3 small game syou manage to build a whole story and fabulous background for your characters.
ReplyDeleteGreat read and real visual pleasure.
It was a lot of fun - in spite of the mauling poor old Dirske got in all 3 games. Sadly he never managed to draw his power sword in anger!
DeleteThat looked like all the fun. A nice compact campaign fought on great terrain with cracking models. Also, go cult!
ReplyDeleteThe cult simply overwhelmed the Imperial forces with weight of numbers. It didn't matter that the Imperials were better shots and had better gear in the end!
DeleteFantastic stuff. Love Necromunda for fast and brutal games. I 'm looking forward to getting some games in next week. Great stuff.
ReplyDeleteI really am looking forward to seeing how your scavvies fare Colin :)
DeleteVery good, I love Necromunda and It make me glad to see it played with sexy painted figures
ReplyDeleteThe game has really reinvigorated my interest. I can't wait to start a new campaign in a few weeks.
DeleteTop stuff! I need to get my Genestealer cult out for a play! You have inspired me!
ReplyDeleteI need to paint mine. Graham's are great, but he's got another 20 or so WIP (no doubt will be finished in a few weeks!).
DeleteCool! Absolutely great stuff, really enjoyable :)
ReplyDeleteGlad you enjoyed reading :)
DeleteYou've linked the three games beautifully, it's a pity we're all going to have to get rid of our Necromunda stuff when the planet gets taken over by the filthy Xenos scum!
ReplyDeleteExcellent stuff; they look like great games :)
ReplyDeleteWarburton
Great stuff, a visual feast and sounds like it was a lot of fun. Love the Heinmar character - what model is that?
ReplyDeleteHe's the old (early 2000s?) Imperial Guard character Ursarker Creed. Great model!
DeleteVery cool. I'm really hankering to get into Necromunda again! Nice painting on the figs!
ReplyDeleteGreat looking table and minis and a very entertaining read.
ReplyDelete