I love the concept of psychic detectives (perhaps more along the lines of 2000AD's Judge Anderson than the BBC's Jonathan Creek). That odd, isolated and strange character that is nevertheless vitally important to many investigations. The specialists with glowing eyes, non-standard interrogation techniques, and the ability to force blast crims out of the way. Every sci-fi cop department could use one!
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Psy-Ops are regularly employed to track down rogue psykers by following psychic signatures. |
I made the sanctioned psyker from an old Van Saar leader. I removed his right pistol arm and replaced it with an arm from an old Marauder chaos thug with bow. His chainsword was replaced with a banner pole from an old plastic space marine bike to represent a force rod.
I also enlarged his cranium and added a Lobot-style psychic hood, as well as details on the right arm and tidying up a few areas.
I haven't yet thought of a name yet, although 'Judge Mental' was suggested by
theottovonbismark, and I can't shake it off!
I wanted to keep the same colour palette as the rest of the Adeptus Arbites, but decided to give him a sinister black bodysuit, rather than copy the grey armour. Blue accents and grey pouches tie him to the rest of the Arbites.
I painted him mid-psyching(sp?), with a blue glow around his eyes, force rod and psychic nodes on his suit.
I plan to use him in Necromunda, which is a little problematic currently as psykers are few and far between. Initially I'm going to give him some esoteric weaponry to represent his powers:
- a grenade launcher with scare grenades as some kind of long-ranged fear type power.
- smoke grenades as a short-ranged concealment type power.
I could add in further 'powers' later by giving him a bio-scanner (psychic detection) or stimm-slug stash (psychic boost). I'm sure there's plenty of other off-beat gear he could use!