Friday 26 August 2016

The Mystery of the Ivory Statues - An Inquisimunda Game Report

Inquisitor Verhoeven mused over the facts. A renegade former Inquisitor, going by the name of 'Drosk'. A consignment of Xenos artefacts being sold by unscrupulous black market traders. Furtive Eldar traders sighted in starport bars. Apparently, even the local Adeptus Arbites had started to take an interest. This was going to require further investigation.

Inquisitor Verhoeven as played by cheetor from Sho3box.

Rogue Trader Ptolome Jones as played by antipixi.

Imperial Snatch Squad Aranea as played by @Curis.


Our brave contenders psyche themselves up.


Drosk and his Eldar companion negotiate with local crimelord Silwon Fisk for the crate of Eldar artefacts.

One of Ptolome Jones' ogryns reduces a wooden shack to a pile of splinters.

The alarm is raised. Eldar reinforcements threaten Squad Aranea from the rear.

Another splintered shack!

Squats seek some height.

Verhoeven and his Ordo Xenos ninjas seek the ivory statues.

Ptolome Jones' crew appropriate some vehicles.

Squats gun down unfortunate Eldar Scout L'Oréal Wangst. A shot to the face results in L'Oréal losing his nose.

The fleeing Bonesinger watches in horror as an Ambull emerges from deep beneath the ground!

As the comm channels indicate a Deathwatch Cleanup Team is en route, Verhoeven uncovers a suitable escape vehicle.

Which is promptly immobilised by an EMP generator lobbed by Ptolome Jones and a well-placed plasma shot from Squad Aranea.

Jokaero Beckerman swiftly remobilises the van, leading to a classic cinematic moment where crates are scattered by the speeding vehicle, and Verhoeven effects his escape!

 
Inquisitor Verhoeven patted the side of the Adeptus Arbite armoured truck, now hidden in a meat packing warehouse. The sturdy vehicle had safely allowed him to escape from the isolated settlement that had been the location for the deal for the Eldar artefact. Verhoeven had managed to seize the individual known as Drosk, as well as the Eldar artefact Drosk had been attempting to acquire. He had also managed to evade the Imperial Snatch Squad (seemingly investigating the local crimelord), and that nuisance of a Rogue Trader. Drosk was currently being held in a coldstore; Verhoeven had plenty of questions for the renegade to answer...
 
Cheetor, antipixi, Curis and myself met up in Nottingham for an afternoon of gaming at Warhammer World. I offered to run an Inquisimunda game, which led to the premise of a suspicious trade deal attracting the attentions of various authorities and profiteers. As is the nature of such games, some elements were made up by me as GM on the fly, leading to entertaining and unpredictable results. I suspect most people would expect that a Jokaero should be able to fix a damaged vehicle though...

22 comments:

  1. Wonderful ! The pain of not being around is soothed by the fact you guys had tremendous fun. What a gorgeous game it is and I have no doubt you had your fair share of loughs.
    Well done guys !

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    1. It was great fun. My favourite part was when the Jokaero managed to remember the access code to get into the armoured van, ready for a glorious escape, only for Ptolome Jones to disable it, locking Verhoeven's crew inside, with the EMP generator. Fun!

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  2. Very entertaining write-up with super cool figs and terrain. Bravo!

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    1. Cheers Dai, it was a joy to see all the lovely models on the table :)

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  3. Tend to agree with Whiskey priest... although it looks like a lovely time out.

    Appreciate the shot of the gangs at the start, always nice to see the miniatures before getting stuck into the battle report.

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    1. I nearly always forget to do this - we actually remembered at the end, but for purposes of telling the tale, it made sense to show pics of the gangs at the start.

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  4. Excellent! Also liked to see some good shots of the gangs at the start of the game. The board looks like a good set up and I am thinking about a container park for my own table... Plenty of interesting options for blocking line of sight and creating fire lanes...

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    1. I've got a nice big crane I sometimes use too, just to enhance the feel. The containers are very useful, plus you have options to put 'things' inside them!

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  5. It was a great game, Jon. Huge amount of fun and very cinematic. I don't know if you noticed him, but one GW visit walked up to look and just said "Wow! Awesome!" and then walked away.

    We need to do this again, but for a weekend campaign and with more WIPsters.

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    1. Yes we do. Lets get this shit organised.

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    2. I didn't notice teh awsum guy, that's a nice validation (as if we needed it!).

      Yes to doing it again, yes to more WIPsters!

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  6. Replies
    1. I neglected to mention that the 'Arbites' van had working sound and light features? Even more magnificent, right?

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  7. Haha, absolutely great! We certainly need more of this!

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    1. I'd be happy playing games like this every day :D

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  8. The game was a lot of fun Axiom.

    Thank you for your usual attention to detail in the scenario and pre hame prep and also for putting on such a lovely spread of terrain and miniatures.

    A jokaero sidekick is the must have Inquisition cell accessory this season.

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  9. Inquisimunda . . . You know, I've never once played a game of Necromunda. Unbelieveable? I've had the rules (and a fair number of the miniatures) for a pair of dog's lifetimes. (Sadly literally.) I REALLY need to try them. Pulp Alley distracted me. (It is really quite fun.) But maybe . . . maybe now is the time.

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    1. Necromunda (and the Inqisimunda fan patch) are clunky in places (particularly combat), but they're pretty easy to pick up. The main benefit is that huge numbers of gamers will have played either Necromunda or 2nd edition 40k, which is essentially the same. So you have a ready-made group of people already familiar with the rules. I won't say they're the best rules ever, but they work :)

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  10. A BatRep with cool looking minis and terrain is always welcome. Nice! :)

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