Tuesday, 11 June 2019

Traversing the Wastes - a Nomadic Rider

After all the pressure to get my chaos warband finished, I turned my attention to something in a different vein. The latest model I've completed is for another game at Bring Out Your Lead at Foundry in August - this time an Ash Wastes rider on his racing steed.

Wednesday, 5 June 2019

The Path to Damnation (Part 7) - Enter the Chaos Champion

The journey of a Champion of chaos is long and convoluted, and that pretty much describes the process I undertook in the creation of my Chaos Renegade and leader of his merry band of Khornate followers.

When I first rolled up the Renegade, his attributes included a bloodletter face and horns, along with a pretty underwhelming sword and bolt pistol combination. My immediate plan was to use on of the lovely Jes Goodwin champions:

Wednesday, 22 May 2019

The Path to Damnation (Part 6) - Traitor Legionnaires

I'm rapidly closing out my final few models for my chaos warband, and the completion of three traitor legionnaires leaves just my warband champion to go.

I debated whether to use modified Imperial space marines for my legionnaires, but in the end couldn't resist the draw of the Rogue Trader Perry sculpts.

Chaos renegades advance into an Imperial settlement.

Tuesday, 14 May 2019

The Rookie and the Old Timer - More Adeptus Arbites

I know I said only the other week that I wasn't planning any more Adeptus Arbites / Enforcers / Venators for my Necromunda campaign. But our campaign Arbitrator is planning a juve race multiplayer game this week. And the 250 creds received in the downtime phase of the campaign had to be spent on something to counter all the ambots people seem to be painting.

To that end, I've made a cadet (who will be a proxy Orlock juve as Venators can't get juves) and the ultimate anti-big thing champion.

Wednesday, 8 May 2019

The Path to Damnation (Part 5) - More Beastmen

Beastmen Renegades by Tony Ackland (from Slaves to Darkness).

Following my initial trio of beastmen, here are the remaining figures needed to fill my 6-strong squad rolled up for my Chaos Champion's retinue. This time the trio also includes the squad's heavy weapon, giving my warband it's only significant firepower!

Friday, 3 May 2019

The Path to Damnation (Part 4) - Beastmen

With my Adeptus Arbites out of the way, I can now switch attention back to my Rogue Trader chaos warband. If you recall from my first post about this warband, one of the groups of followers I rolled up was 6 beastmen with autoguns.

This was a little problematic as Citadel only ever released three beastmen for 40k, all Imperial.

One (beast trooper Gaxt) is perfect, needing no modification at all. The packmaster doesn't really fit the brief, whilst the close combat beastman seems to be co-opted from Warhammer Fantasy.

Monday, 29 April 2019

Subdue and Secure - Adeptus Arbites Specialists

One of the fun things about making a Necromunda gang is the creation of individuals with exotic weaponry and wargear as a campaign progresses. I wanted to do the same with my Adeptus Arbites/Enforcers (counts as Venators) in my current campaign, with a web gunner and a riot shield specialist.

It doesn't pay to get on the wrong side of the law!

Neither of the new recruits are standard miniatures, but hopefully both fit nicely in my growing collection of Adeptus Arbites.

Tuesday, 23 April 2019

A Duo of Marauder Citizens (#makeatrish)

Over the last couple of months, ex-Marauder and Citadel sculptor Trish Carden (previously Trish Morrison) has been sharing a host of memories and pictures of many of her sculpts on Facebook. This has revealed that Trish has been responsible for many more classic figures than many people believed. As a celebration of Trish's output, the Oldhammer Facebook group has run a painting challenge titled #makeatrish. Below is my entry.

Tuesday, 2 April 2019

Call in Psy-Ops Support - Adeptus Arbites Sanctioned Psyker

I love the concept of psychic detectives (perhaps more along the lines of 2000AD's Judge Anderson than the BBC's Jonathan Creek). That odd, isolated and strange character that is nevertheless vitally important to many investigations. The specialists with glowing eyes, non-standard interrogation techniques, and the ability to force blast crims out of the way. Every sci-fi cop department could use one!

Psy-Ops are regularly employed to track down rogue psykers by following psychic signatures.

I made the sanctioned psyker from an old Van Saar leader. I removed his right pistol arm and replaced it with an arm from an old Marauder chaos thug with bow. His chainsword was replaced with a banner pole from an old plastic space marine bike to represent a force rod.

I also enlarged his cranium and added a Lobot-style psychic hood, as well as details on the right arm and tidying up a few areas.

I haven't yet thought of a name yet, although 'Judge Mental' was suggested by theottovonbismark, and I can't shake it off!

I wanted to keep the same colour palette as the rest of the Adeptus Arbites, but decided to give him a sinister black bodysuit, rather than copy the grey armour. Blue accents and grey pouches tie him to the rest of the Arbites.

I painted him mid-psyching(sp?), with a blue glow around his eyes, force rod and psychic nodes on his suit.

I plan to use him in Necromunda, which is a little problematic currently as psykers are few and far between. Initially I'm going to give him some esoteric weaponry to represent his powers:
  • a grenade launcher with scare grenades as some kind of long-ranged fear type power.
  • smoke grenades as a short-ranged concealment type power.
I could add in further 'powers' later by giving him a bio-scanner (psychic detection) or stimm-slug stash (psychic boost). I'm sure there's plenty of other off-beat gear he could use!

Monday, 25 March 2019

Reinforcements at Precinct 47 - Adeptus Arbites

In a few weeks time a few of us from my gaming group will be starting up a new mini Necromunda campaign whilst some of the other folks run a Warhammer 30k / Horus Heresy campaign.

I've decided to dust off my Adeptus Arbites/Enforcers using the Venator rules from White Dwarf. Selecting a team wearing mesh armour and armoured undersuits, toting shotguns and bolters is a pretty good approximation. I already had a good number of Arbiters painted, but had only really used them as NPCs and had never used them in a campaign. It was also a good opportunity to round out my groups and add in some specialists and characters.

Friday, 1 March 2019

Unholy Rituals - a Necromunda Campaign Finale

The scene of dark rituals and death.

Wilhelm the Witch lay giggling atop the slag heap crowned with its altar to the dark gods. The psychic jolt of warp energy he had received after the success of the ritual still caused his limp body to twitch and stutter in the dirt. Next to him lay the body of Lady Jayne – the bearded psychic consort of Thrubb, clad in her gaudy yellow dress embroidered with red flowers never seen here in the underhive of Necromunda. Next to Lady Jayne, Thrubb himself, the bombastic mouthpiece of his own personality cult, was slumped and bleeding heavily. The bodies of many of the Cult of Thrubb were also scattered over the broken slag piles.

Bro'og the cow-faced chaos spawn didn't last long after being targeted by a heavy bolter.

Tuesday, 26 February 2019

The Rewards of Chaos - Necromunda Campaign Trophies

Our current Necromunda campaign, 'Not another chaos uprising!' comes to a climax this week. As with previous campaigns, we will be rewarding player achievements through the awarding of trophies. Given that the theme of this campaign has been centred around a swelling of chaos cult activity, I chose to make the new trophies chaos themed.

The five trophies have been made simply by pinning five plastic 40k chaos cultists to resin display bases from Model Display Products. I painted four of the models silver, with the fifth painted gold. The eagle-eyed amongst you will notice that I've added Dark Tongue chaos runes (from Realm of Chaos - Lost and the Damned) to denote the different trophies.

Tuesday, 19 February 2019

The Path to Damnation (Part 3) - Renegade Inquisitor

The path to embracing the dark gods is not the same for all traitors. Those who defend humanity in full knowledge of the power of chaos have the furthest to fall. An Inquisitor may be tempted by the power and riches of the dark gods. Or they may be corrupted into thinking that chaos can be used against chaos. Or they may become so disillusioned and world-weary, that embracing chaos seems the logical conclusion.

The second of my chaos renegade's followers I've chosen to create is my traitor Inquisitor, Drugh. He is a potent fighter in his own right, with an excellent array of wargear.

Inquisitor Dirske finally tracks down the renegade Drugh and his followers.

Wednesday, 13 February 2019

The Path to Damnation (Part 2) - Ratling Renegades

When I rolled up my chaos renegade warband, I think the unit I was most pleased about was the three ratlings. Not because ratlings are iconic followers of chaos (the reverse is probably true), but because I've always enjoyed modelling and playing with figures of a ratling's stature. I even made a full ratling Inquisitorial retinue after all!

I already had four or five spare ratlings, so it was a case of selecting three to work out how to chaosify them. To my mind, the key change needed was a head swap. The classic Rogue Trader ratlings have beaming round faces - not the sort of look that a trio of corrupted ratlings would sport. In a case of serendipity, I also happened to have a selection of Maxmini's Fallen Legionnaire heads (left over from an aborted Blood Bowl hobgoblin project).

I cut off the original heads, replaced them with the nasty chaotic ones, and sculpted new collars:

Tuesday, 12 February 2019

The Path to Damnation - Starting a Chaos Renegade Warband

This year as part of the annual Bring Out Your Lead (BOYL) event hosted by Wargames Foundry, myself and a group of friends are going to be playing some Rogue Trader using the Chaos Renegades rules as presented on pages 231-239 of Realm of Chaos: Slaves to Darkness (StD). Note there is a little fettling and fudging to cover available figures and wargear.

The set-up is pretty straightforward. Each participant generates their renegade and four groups of followers. Over the course of a day, we will play multiple games in a campaign type system.

Tuesday, 5 February 2019

There's a Scrap Fort in the Badlands...

I've been fortunate enough to have been given a preview set of a fantastic new scrap fort which is due to be released soon in a Kickstarter by Fogou Models. Fogou produce really high quality resin terrain kits. I've painted a number of the excellent frontier sci-fi buildings previously, and I was thrilled to receive an advance set of the new fort.

The copy of the fort I've been sent is roughly octagonal in shape, provided with three corner walls, 4 straight walls, a gate (to be located in the 4th corner) and elevated walkways/firesteps for all the walls except the gate.

Tuesday, 22 January 2019

Strontium Dogs - Hornby Toad

I really enjoy making figures, but I particularly enjoy making figures that are completely unplanned. A week or so back, Jason Fulford, keeper of the excellent Rogue Heresy blog sent me some junk Rogue Trader and Judge Dredd figures. The figures had clearly been donors for other conversion projects and were variously headless or weaponless - perfect conversion fodder.

Included in the group was a headless One Eye Schumaen from the Judge Dredd perps range, who ordinarily looks like this:

It just so happened that also on my desk I had the chaos toad familiar, which had just snapped at the ankles, and a damaged Blood Bowl human kicker. If you put all 3 figures together, you end up with something like this:

Tuesday, 15 January 2019

Masked Hunters - Confrontation Venators

In an effort to catch up on stuff I painted in 2018, here's a second post in a row of 'stuff I painted some time ago'. Some time ago for these is somewhere around about July, when I ran game featuring Venators at Bring Out Your Lead 2018.

Tuesday, 8 January 2019

Necromundan Shadow Hound

The folk tales of Necromunda are full of references to terrifying shadowy dog-like creatures. There's the Black Chuck of the Ostpost Angles of Trazior Hive, and the Bargust which purportedly ravages the settlers of Spoil Heap Island in Palatine itself, to mention just two. Of course the dark spaces of Necromunda are infested by innumerable dangerous creatures, but a sighting of a Shadow Hound is almost universally considered by Necromundans to be an omen of impending death. Often within seconds! 

Earlier this year I was planning to take part in the "Here Kitty, Kitty" competition on Yaktribe (make and create a creature for Necromunda). I instantly thought back to Tony Ackland's creepy alien-esque hound that he drew for Confrontation:

Confrontation illustration by Tony Ackland