Tuesday 6 September 2016

The Red City of Yowbin - a Gaming Day (Part 1)

"I'd like to run a gaming day at my place" said Graham. "I'll build the scenery, you bring the models."
 
"Sounds great" I said, "Just tell me when!"
 
And that's how myself and Chris went to Graham's house, to play games with Graham, Stuart and John. Our morning game was an Inquisimunda session, played on the Red City of Yowbin...
 
+++Imperial Briefing (extract)+++
A long range Imperial Exploratory drone has been sent down to the planet's surface. It transmitted a blurred picture of a being of unknown origin, seemingly gliding above the ground with the use of wings.
 
Inquisitor Dirske is ordered to make planetfall on Yowbin and locate the beings as a matter of utmost urgency.
++++
 
Three factions make planefall into the Red City - Inquisitor Dirske and his team, a Tech Priest and his Imperial Guard detachment, and a mysterious corporation faction.
 
The Red City

Inquisitor Dirske spies one of the beings. They turn out to be data caches with holographic projectors.

Magos Breinholt and his team.

The Orange Star Line deep space salvage crew enter from the city fringes.

Spying a data cache, Magos Breinholt pushes his team forward.

More and more data caches appear across the city.

The salvage crew enter the televators to reach higher levels.

The data caches move erratically, making them difficult to seize.

The salvage crew acquire one of the valuable data caches.

While Dirske's acolyte seizes one for the Inquisitor.

The Imperial Guard detachment is caught out in the open under a hail of fire!

Whilst the salvage crew efficiently acquire more data caches.

After placing a planetary exterminatus device, the Inquisitorial team pull out of the engagement.

With a blinding flash of white light, the planet was obliterated. Inquisitor Dirske had retrieved several of the data caches, whilst Magos Breinholt's team had been heavily mauled. The Orange Star Line salvage crew had obtained the greatest number of data caches, as well as surviving with minimal casualties - a most profitable and successful expedition!
 
Graham treated us to a fun and tense game on gorgeous terrain! Stuart (who was controlling the salvage crew) pretty much completed all of his mission objectives by acting covertly and avoiding danger, and rightly went away with the bragging rights. Graham also introduced just the right amount of jeopardy, with a column-mounted laser cannon which picked off any careless fighter out in the open, as well as the planetary device countdown, which had us all running for safety to try and escape the blast.
 
Thanks Graham!

21 comments:

  1. Looks like fun.

    The Foundry Cherubs look good in that role.

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  2. Nice write up as usual Jon. I think you may have missed your vocation :-)

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    1. It would be nice to have such a thing as a paid job! Thanks again for hosting us :)

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  3. Great looking game. Sounds like lots of fun too!

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    1. It certainly was a real treat to play over Graham's terrain!

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  4. Replies
    1. Graham's spent hours putting it together - it's a great set of terrain.

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  5. Replies
    1. It really is one of the best tables I've played on.

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  6. That looks like excellent fun, the minis and the table all look good, and even better being backed up by a good story. I was a bit sad to see that there was no option other than Exterminatus but I guess that's just how the chips fall.

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    1. Its what Inquisitor Dirske was tasked with...you don't argue with orders, right?!

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  7. Sounds like great fun mate - great to see those minis getting a run out, and that table looks cool! Nice one :-)

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    1. Wait until you see the report of the other game we played...!

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  8. Looks like a fun game.

    .. but wait, is that the unreleased Cities of Death sprue I see making up the majority of the buildings?

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    1. I couldn't possibly comment ;)

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    2. Green with envy.

      Although, in retrospect it is good that it was not released, as I would have bought many more of those sprues than the final ones.

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  9. Top stuff. More Pulp Alley I presume?

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    1. Inquisimunda this time. I really must give Pulp Alley a try!

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  10. For someone who rarely sees tabletop wargaming, the scale of the terrain pieces make the whole thing look very realistic. Nice photo angles!

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    1. I think most sets of terrain tend to be quite flat - lacking in height or different ground levels. I know Graham plans to create even more of the walkways at different heights to create interesting interplay. All adds to the levels of realism I think!

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