"I'd like to run a gaming day at my place" said Graham. "I'll build the scenery, you bring the models."
"Sounds great" I said, "Just tell me when!"
And that's how myself and Chris went to Graham's house, to play games with Graham, Stuart and John. Our morning game was an Inquisimunda session, played on the Red City of Yowbin...
+++Imperial Briefing (extract)+++
A long range Imperial Exploratory drone has been sent down to the planet's surface. It transmitted a blurred picture of a being of unknown origin, seemingly gliding above the ground with the use of wings.
Inquisitor Dirske is ordered to make planetfall on Yowbin and locate the beings as a matter of utmost urgency.
Three factions make planefall into the Red City - Inquisitor Dirske and his team, a Tech Priest and his Imperial Guard detachment, and a mysterious corporation faction.
|The Red City|
|Inquisitor Dirske spies one of the beings. They turn out to be data caches with holographic projectors.|
|Magos Breinholt and his team.|
|The Orange Star Line deep space salvage crew enter from the city fringes.|
|Spying a data cache, Magos Breinholt pushes his team forward.|
|More and more data caches appear across the city.|
|The salvage crew enter the televators to reach higher levels.|
|The data caches move erratically, making them difficult to seize.|
|The salvage crew acquire one of the valuable data caches.|
|While Dirske's acolyte seizes one for the Inquisitor.|
|The Imperial Guard detachment is caught out in the open under a hail of fire!|
|Whilst the salvage crew efficiently acquire more data caches.|
|After placing a planetary exterminatus device, the Inquisitorial team pull out of the engagement.|
With a blinding flash of white light, the planet was obliterated. Inquisitor Dirske had retrieved several of the data caches, whilst Magos Breinholt's team had been heavily mauled. The Orange Star Line salvage crew had obtained the greatest number of data caches, as well as surviving with minimal casualties - a most profitable and successful expedition!
Graham treated us to a fun and tense game on gorgeous terrain! Stuart (who was controlling the salvage crew) pretty much completed all of his mission objectives by acting covertly and avoiding danger, and rightly went away with the bragging rights. Graham also introduced just the right amount of jeopardy, with a column-mounted laser cannon which picked off any careless fighter out in the open, as well as the planetary device countdown, which had us all running for safety to try and escape the blast.