I have to clarify - my Ash Waste Nomads are not cowboys! Just because they wear broad-brimmed headgear (in most cases), that does not mean they belong in a Western. I had to refute that accusation last night during a game of Necromunda...the same game where my opponent identified a target by saying "the one in the hat". Seven out of my nine gangers have hats, and the remaining two still have headgear...sheesh!
...On reflection, perhaps cowboys isn't the worst thing they could be...
You'd be correct in surmising from the above, that I started a new Necrounda campaign last night for the first time in far too many years to remember. Unfortunately I made the cardinal sin of taking to the underhive without a fully painted set of models (7 painted, 2 just undercoated). I had however, managed to get my heavy stubber-toting Nomad finished just in time.
|'Strong' Galal with his big gun|
'Strong' Galal is based on a Vostroyan Imperial Guard sniper. The overall look was already pretty close to the Nomad feel - I just added a hat and the plastic heavy stubber from the Dark Vengeance chaos cultists.
The right arm and left wrist were sculpted, and the shoulder pad added to cover an untidy area! The right arm is probably too long, but that was down to the restrictions from the plastic heavy stubber.
Similarly, the paintjob was a bit rushed in order to get him finished. He's not quite as carefully done as the other Nomads, but at tabletop level you can't tell!
|Shaman Adil Na Seem points out something of interest in the distance. Sadly his fellow Nomads aren't paying any attention!|
As for the game last night? Let's just say I was rather rusty. I started OK with a solid ranged firebase covering the scenario's loot counter. I hesitated, left my forward group vulnerable, and was then unable to stop my Redemptionist opponent from waltzing in, picking up the loot and then scarpering. To make matters worse, one of my Nomads got captured! Still, all useful memory joggers for the next game (which may well be a rescue attempt).