Friday, 24 May 2024

Inq et nunc - 54mm Servitor Mono-152

Inquisitor (published by Games Workshop in 2001) is a fiendishly complex table-top RPG, with figures that at 54mm scale do not fit with anything else in my collection. Not many people play it. Having enough terrain is a constant issue. Games Workshop's figures are long out of print, and there is a real dearth of suitably-sized and styled sci-fi miniatures from other manufacturers. There is absolutely no justification that warrants spending time to make and paint anything for Inquisitor. Except that maybe, just maybe, I want to because I fancy doing it.


In terms of my Inquisitor gaming history, I was totally enthused when the game was published and built and painted a hooded, powerfist wielding Inquisitor (I sadly no longer have him). Some time after that, I made a small group of 54mm Eldar (I still have them; chipped & missing bits). Then I left Inquisitor alone for at least 15 years, possibly as long as 20 years. But after chatting with buddies Asslessman and Antipixi, it seemed that we all had a bit of an Inquisitor itch to scratch. I'm not sure how far I'll get with this project - I'm currently working on about half a dozen figures. I might make and paint 1, or 3 or even more depending on how enthused I end up!


Mono-152 goes on a pre-progammed rampage

Asslessman's first figure is a sleek and characterful Inquisitor. Antipixi did some stellar work on a 54mm-scale ogryn. For some reason, I just really wanted to get a servitor done first!


Mono-152 is conceived as an every-day industrial servitor. The kind that has been built unload cargo at a space dock, or perhaps to move materials on a construction site. He's functional, sturdy and pretty basic! He'll also be a useful henchman for a variety of characters as required.


My starting point for Mono-152 was the classic plastic Heroquest minotaur. As unlikely as this seems, the figure was roughly the right scale and had some key features I wanted to utilise (largely naked body and bare feet).


Base model - Heroquest minotaur.

Early mock-up (head and arms removed).

After much surgery and carving away of excess material.


At this stage, I was starting to think that the conversion might work. I'd spent a long time carefully removing excess plastic from the legs and torso of the minotaur, as well as repositioning the torso to give a bit more height. The big fist was sourced from a Space Marine dreadnought kit, the chest armour from a Astra Militarum ogryn and the metal claw from a classic 40 servitor. The head is the only actual Inquisitor piece on the model - one of the variant Rogue Trader heads.

From this point onwards it was all about gap filling and layering in details.

The cabling is a mix of soldering wire, greenstuff cables and some pre-made modelling ones.

The little servo arm is my favourite element - a concept I borrowed from one of the servitors from the limited edition Skulls Adeptus Mechanicus set.

As the fist had an in-built flamer, I decided he needed some fuel tanks for it.



All in all, I'm very happy with how the build came together. He's a little squatter and stockier than some of the Inquisitor figures, but I think he's acceptably within tolerance!


I wanted to reflect the neutral industrial feel in the paint scheme, so went for yellow on most of the hard metal areas.



I painted most of the yellow with a sponge and some light drybrushing, which has given a lovely battered feel. Check out the filthy feet and unhealthy bruised skin.



Looking forward to working on some more figures in this scale!

11 comments:

  1. It's smart, entirely on topic and original, the extra details really show the advantage of that scale

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    1. Thanks! Really enjoyed throwing details at it.

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  2. wow! given the starting point model, the final result is amazing. Well done!

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    1. Thanks Jaeckel! I really did just need those bare feet I guess 😄

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  3. Excellent conversion work, he looks the part.
    Alan Tradgardland

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  4. Seriously, you took this to another level. When I just saw the first pic, I was struggling to remember the model, until I saw it's totally scratchbuilt. Wow, anything I could say is just so pointless, you are my hero!

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    1. Thanks Suber! It's great that you were trying to remember the original model - hopefully that means that I executed the conversion pretty well 😁

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  5. Gosh, this takes me back a bit. I always liked the weirdness of Inquisitor, but it looked really hard to play. There's something very cool about chunky bionic zombie types. Anyhow, you've done a really good job. The conversion feels spot on and I like the sickly flesh colour.

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    1. There are easier games to play for sure. Not even sure if I'll use the original rules myself!! Glad you like this guy 🙂

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  6. Fantastic works!

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