If I think back to previous versions of Necromunda, the weapon that everybody feared was the plasma cannon. Now I quite like plasma weaponry in the new version of Necromunda too, and it just so happens that Van Saar Tech gangs have access to plasma cannons through their House list. So it would be rude not to take one, right?
I've been keeping the final Roy Eastland tech sculpt back to use as a heavy weapon ganger - with his chunky frame, shades and cigar stub, he's perfect for a cool-as-ice champion capable of blasting any opposing ganger into oblivion.
He might be thickening around his middle, but very few folks are willing to suggest that Zepto loses some weight. |