Friday, 24 June 2022

A Cold Stare & A Steady Aim - Necromunda Bounty Hunter

The best thing about joining in with online hobby initiatives is that they prompt you to do something you hadn't really planned to do, and in some instances they result in something you couldn't have even conceived of. The #JusticeForGary painting challenge over at the Oldhammer Facebook group is a simple concept - paint up a figure that was sculpted by Gary Morley and he will pick his favourite (still time to enter as the closing date is 30 June).


I knew I wanted to paint something for Necromunda, and was leaning towards one of Gary's bounty hunters, but then I decided to see if I could convert some unique figures using 100% Gary Morley parts. I ended up with a bounty hunter and his lucky caryatid companion - created completed from parts sourced from Gary's figures plus a little bit of greenstuff to hide the joins!


There are many thousands of bounty hunters operating on Necromunda. Some specialise in tracking down criminals, others hunt down up-hivers fleeing social embarrassment. Still others delve into stranger places, seeking out vampiric psykers with life-leeching powers, shape-shifting mutants and hideous eyeless ghouls. Abrym Shasta specialises in the tracking of the strange and unexplained, accompanied by the blue-skinned caryatid Sound-of-Memories. Shasta says little and is seen infrequently, only visiting major trading posts or settlements to collect bounties in return for the heads of his quarry.



I've ended up with a sort of an Old West character, which perhaps shifts more towards a vampire hunter vibe once you add in his companion. Logic tells me that Karloth Valois would be an excellent choice as a follow-up figure!


Abrym Shasta is made from splicing elements from three Gary Morley sculpts. The legs are sourced from a Necromunda bounty hunter, whilst the upper torso is from a Van Saar ganger. The hat was cut off from a second bounty hunter and added to the model after cutting and filing flat the Van Saar head above the brow. I added a few extra greenstuff pouches to conceal the join at the waist a little better.




Sound-of-Memories is built on the Warhammer Quest character Bogoff the snotling. I removed the snotling's head, then added one cut from a Van Saar juve after filing away the hair. The wings were cut from a Warhammer wight's helmet. There was minimal greenstuff work needed - just the wing muscles on the back and smoothing over on the bald head!




Abrym Shasta - Bounty Hunter

I went for a pretty traditional colour scheme that was aiming to evoke that Western / Vampire Hunter feel. So he got a white "shirt" and dark "waistcoat" - hopefully this helped move the figure away from the one-piece feel of the Van Saar outfits.


The blue hat band was added to tie the colours to the caryatid.

I added a little skull icon to the badge on his sleeve after filing away the Van Saar symbol.



Sound-of-Memories - Caryatid

Caryatids are of course blue-skinned. I have painted up a couple of caryatids previously with more vivid blue skin, but decided to go for something a little more muted this time.

I originally went for a yellow glow for the lamp, but decided a sickly green worked better.





Very much looking forward to getting this pair in a game. I should dig out Karloth and his zombies and get them into the painting queue too!

#justiceforgary




15 comments:

  1. This guy is your most Clint Eastwoody so far and that caryatid is every bit what a caryatid would have been in 94.
    Full marks on the conversions and painting with that little skull on the shoulder and details making known figures into something new and exciting

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    1. That's great to hear! I was definitely getting visions of him taking aim from some kind of high canyon position. It's a real shame that caryatids haven't ever made it into model form, although I'm hopeful it will happen at some point. Good to have a period accurate one though ๐Ÿ™‚

      Glad you like them!

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  2. Wow. When you posted your challenge pieces I never thought you were posting them as pieces. A fantastic conversion and an excellent paint job to top it off! I love the details like the blue hat to tie into his caryatid, and the skull on his shoulder. Another ace Axiom conversion!

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    1. Ha! Yes, I can imagine that it was difficult to conceive of them as being components. Really glad you like the pair ๐Ÿ™‚

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  3. This is sterling work! I'm reminded of the film John Carpenter's Vampires, with a little bit of Han Solo in the colour palette.

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    1. Thanks Gretchin! The Han Solo colour scheme hadn't really occurred to me, but it's obvious now you point it out!

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  4. These are a particularly good example of your work IMO Jon, well done. When was it that you became so good at sculpting pouches? They are production quality.

    I really like the conversion breakdown diagrams, they really assist in conceptualising the work gone in to the process.

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    1. Thanks Paul! I'm pleased with how they came together, both in terms of looking natural conversions and nice as a pair. Pouches are relatively easy thankfully - I can understand why classic RT sculpts tend to be festooned with them!

      I'll be aiming to do more of the parts breakdown pics in future ๐Ÿ™‚

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  5. Wow. When I saw the first pic I immediately visualised the Van Saar guy, but only then it was apparent that the conversion work was way more complex. I cannot state how much do I love these two!!

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    1. Glad you like them Suber! I guess the Van Saar torso is probably the most recognisable element - they were an iconic set of figures after all. I find that the change of legs really helps to alter the overall look, and move away from the one-piece suit :)

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  6. Aww, thanks Jimmy! It's not always possible to hide the fact that a figure is converted, but I love it when parts fit together seamlessly.

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  7. That blue familiar or companion is a nice touch.

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    1. Thanks! I'm fond of creepy little companions!

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