|The Data Kings conduct tense negotiations with Ash Waste Nomads in an abandoned settlement outside the hive.|
Grogan and Fischer are a pair of basic lasgun-armed Tech gangers, built using nothing more than a pair of torsos and period plastic arms and lasguns. Why do I need more gangers with lasguns? Why haven't I used short-barrelled lasguns that match the previous gangers? Because I'll be using these Techs to represent House Van Saar. And in the recently published Gang War 3, House Van Saar get cool new lascarbines as well as lasguns. Lascarbines effectively fill the same niche as autoguns do for other houses - slightly less accurate but with a higher rate of fire than a lasgun. In order to visually distinguish between the two weapons, my long-barrelled lasguns are lasguns, and the short-barrelled ones will be lascarbines. I should have taken a comparison picture, but I forgot. I'll just have to remember to do it another time. Perhaps when I add a long-las!
It's interesting to compare these two sculpts side by side. To me they represent differing aspects of the Tech gangers. The Mark Copplestone sculpt on the left is a sort of Tech skinhead thug, with his steel toecaps, braces and shades. The Roy Eastland sculpt is a more techie Tech, complete with data pad and more extensive cranial implants. Both are great of course, and it's nice to have a mix in the gang.
I forgot to take pictures of the figures before I undercoated them, but I did spend quite a bit of time carving the plastic arms to bring them into the bodies more, as well as altering angles and repositioning the hands. I think that it's worth the effort and avoids the awkward 'not quite fitting' and 'badly stuck on' look that is sometimes the downfall with the metal body/plastic arm hybrids.
Next on the list for the Techs is a plasma cannon, and a new leader. Perhaps after those two I might start working on something else!