If I think back to previous versions of Necromunda, the weapon that everybody feared was the plasma cannon. Now I quite like plasma weaponry in the new version of Necromunda too, and it just so happens that
Van Saar Tech gangs have access to plasma cannons through their House list. So it would be rude not to take one, right?
I've been keeping the final Roy Eastland tech sculpt back to use as a heavy weapon ganger - with his chunky frame, shades and cigar stub, he's perfect for a cool-as-ice champion capable of blasting any opposing ganger into oblivion.
|He might be thickening around his middle, but very few folks are willing to suggest that Zepto loses some weight.|
I have actually done very little to Zepto - not much more than attaching a pair of the classic plastic Confrontation bare ganger arms and equipping him with a conversion beamer as a plasma cannon stand-in.
I did sculpt a few elements just to tie everything together: a hem for his sleeveless t-shirt at his right shoulder; a thumb on his right hand; the fingers and the tech doodad on his left hand. I also added the cable running from his conversion beamer just to try and integrate it further into the model.
I forgot to take a picture of the differences between the lasgun and lascarbine gangers from my last blog post, but I remembered this time:
|Sinclair with his short-barrelled lascarbine, and Grogan with the classic long-barrelled lasgun.|
Hopefully it's pretty clear that there is a difference between the two weapons and their barrel lengths. I think it's very possibly a greater visual distinction than the actual lascarbines and lasguns on the plastic Van Saar kit!
|The Data Kings take up commanding positions as they enter the manufactorum sector.|