|Psy-Ops are regularly employed to track down rogue psykers by following psychic signatures.|
I made the sanctioned psyker from an old Van Saar leader. I removed his right pistol arm and replaced it with an arm from an old Marauder chaos thug with bow. His chainsword was replaced with a banner pole from an old plastic space marine bike to represent a force rod.
I also enlarged his cranium and added a Lobot-style psychic hood, as well as details on the right arm and tidying up a few areas.
I haven't yet thought of a name yet, although 'Judge Mental' was suggested by theottovonbismark, and I can't shake it off!
I wanted to keep the same colour palette as the rest of the Adeptus Arbites, but decided to give him a sinister black bodysuit, rather than copy the grey armour. Blue accents and grey pouches tie him to the rest of the Arbites.
I painted him mid-psyching(sp?), with a blue glow around his eyes, force rod and psychic nodes on his suit.
I plan to use him in Necromunda, which is a little problematic currently as psykers are few and far between. Initially I'm going to give him some esoteric weaponry to represent his powers:
- a grenade launcher with scare grenades as some kind of long-ranged fear type power.
- smoke grenades as a short-ranged concealment type power.
I could add in further 'powers' later by giving him a bio-scanner (psychic detection) or stimm-slug stash (psychic boost). I'm sure there's plenty of other off-beat gear he could use!