Last weekend I attended the very first Necromunda tournament at Warhammer World (well, certainly the first GW-run event using the new game). This was a free event that I'd built and painted my
tech gang, the Data Kings, to use at. Prior to attending, I'd had my models cleared by the events team and GW archivist, mainly because I was fully aware that the age, obscurity and conversions on some of the models might raise suspicions!
The rules for creating and using a gang in the tournament pack followed a well-established model, commonly used in Blood Bowl tournaments. We were allowed an elevated credit limit (1,250 creds) and a package of skills and stat increases that we could scatter amongst our fighters. We were also able to access trading post weapons, hired guns and hangers on. As a resurrection format event, the gang reset after each game, so there were no advancements or lasting injuries.
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I sent these images into the events team to help rubber stamp use of the figures |
I used the Van Saar list from the Gangs of Legend pdf:
Leader -boltgun, laspistol,
trick shot
Champion - heavy stubber, stub gun, +1 ballistic skill,
trick shot
Champion - plasma gun, laspistol,
fast shot
Specialist - grenade launcher, laspistol, +1 ballistic skill,
munitioneer
Ganger - boltgun, laspistol
Ganger - lasgun
Ganger - lasgun
Ganger - lasgun
Ganger - plasma pistol, axe, stub gun
Juve - 2 stub guns, club,
sprint
The list was designed around my preferred shooty type of gang, with a couple of combat fighters just in case!