Thursday, 23 December 2021

The Crew's All Aboard Cap'n - Final Squat Pirates

I'm bookending my hobby output quite nicely by finishing off the year with the last 3 squat pirates from the crew that I started in January. I'm really pleased to have got this iconic set of 10 squat pirate sculpts painted with a couple of additions (a squat adventurer, the dwarf pirate and of course the big ugly ogryn). I do have some transport planned for the crew, but for now they'll just have to put their boots on the ground!



The last 3 additions are a nice selection. There's a Time Bandit-esque squat in retro pilot gear, a classicly styled crewman with headscarf and eye-patch, and the frankly maxed out fella with the braided beard, hook and horned hat.

Friday, 3 December 2021

Harry the Hammer & Friends (Part 1 - John Blanche)



I'm lucky enough to live within striking distance of Wargames Foundry, and was very pleased to visit the Harry the Hammer & Friends exhibition on it's opening day.

The exhibition runs to 12th December 2021 and comprises art from the private collection of Bryan and Diane Ansell. The exhibition features some iconic pieces from the early days of Citadel and Games Workshop by artists including John Blanche, Ian Miller and Wayne England. 

Harry the Hammer & Friends (Part 2 - Ian Miller & Others)



Part 2 of the pictures I took at the Harry the Hammer & Friends exhibition at Wargames Foundry. This time Ian Miller and other artists.

Wednesday, 1 December 2021

Pirate Rule #11 - Every Crew Must Have a Parrot (More Squat Pirates)

Trouble traditionally comes in threes, and this kind of trouble is the shortest, hairiest kind! Latest off the workbench is another trio of squat pirates (leaving just three more to try and finish before the end of the year).



Part of the reason that there's been such a gap between my last squat pirates and these is related to arms. The metal bodies were intended for use with the plastic squat arms, but unfortunately the plastic arms fit poorly, cover nice sculpted details and don't match aesthetically. As a result, I've spent a long time trying to work up the arm right solution for every squat pirate using bits donated from other models.